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- Incoming fire has the right of way.
- The only thing more accurate than incoming enemy
fire is incoming friendly fire.
- Friendly fire isn't.
- Tracers work both ways.
- Never draw fire. It irritates everyone around
you.
- If the enemy is in range, so are you.
- The effective radius of a hand grenade is always
greater that the distance you can jump.
- There is no such thing as a convenient foxhole.
- Never share a foxhole with anyone braver than
you are.
- Never worry about the bullet with your name
on it. Instead, worry about shrapnel addressed to 'occupant'.
- All battles are fought at the junction of two
or more map sheets printed at different scales.
- The most dangerous thing in a combat zone is
a officer with a map.
- If you need an officer in a hurry, take a nap.
- It isn't necessary to be stupid to be an officer,
but it helps.
- The problem with taking the easy way out is that
it is already mined.
- The further you are in advance of your own positions,
the more likely your own artillery will fall short.
- If your advance is going well, you are walking
into an ambush.
- The Quartermaster only ever has two sizes; Too Large
and Too Small.
- There is nothing more satisfying than having
someone take a shot at you, and they miss.
- Don't be conspicuous, in the combat zone it draws
fire. (Out of the combat zone it draws sergeants.)
- If your sergeant can see you, so can the enemy.
- All battles are fought uphill.
- All battles are fought in the rain.
- Always know when it's time to get out of the
Land Rover.
- Always know how to get out of a Land Rover.
- Your weapon was made by the lowest bidder. The
enemy's probably has been too, but they also probably have a better currency
exchange rate or wealthy benefactor.
- The weight of all your equipment is directly
proportional to the time you have been carrying it.
- No combat-ready unit has ever passed inspection.
- No inspection-ready unit has ever passed combat.
- The enemy diversion you are ignoring is the main
attack.
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